Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Scarce even in the Abyss, water gods have frozen into the shape of glacial serpents. Despite their rigid appearance, these beasts of water dart across the land with startling grace and flexibility. Water gods are considered miracles of life by Summoners, the magical water within them allowing them to remedy the wounds of allies by their mere presence.
Their arctic beauty and strength, dazzling to all who oppose the Summoners, can freeze a man's heart even before his body is engulfed in a bone-chilling blizzard.
Special Notes: This unit is capable of basic healing. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Advances from: | Water Avatar |
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Advances to: | |
Cost: | 50 |
HP: | 60 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | neutru |
ID | I8 Ak_God_water |
Abilities: | heals +4, water |
frozen fist cold | 9 - 3 corp la corp | incetineste | |
water spray impact | 12 - 3 la distanta |
Resistances: | |
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lama | 0% |
pierce | 0% |
impact | 0% |
foc | 0% |
cold | 50% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 40% |
Cave | 3 | 20% |
Coastal Reef | 2 | 70% |
Deep Water | 1 | 60% |
Flat | 2 | 30% |
Forest | 5 | 30% |
Frozen | 2 | 30% |
Hills | 5 | 30% |
Impassable | - | 0% |
Mountains | - | 0% |
Mushroom Grove | 3 | 20% |
Sand | 2 | 30% |
Shallow Water | 1 | 70% |
Swamp | 1 | 60% |
Unwalkable | - | 0% |
Village | 1 | 40% |